AoeStats
← Nihil

QS Arena

503191983Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 23m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1296
+15
🇩🇪 Burmese · Germany
1289
+15
vs
🇮🇹 Spanish · Italy
1310
-17
🇮🇹 Gurjaras · Italy
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 758 7:37 11:52 — ⛏ Fast Castle
30 725 8:51 14:14 — ⛏ Fast Castle
25 608 8:45 13:53 — ⛏ Fast Castle
22 534 7:47 11:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,195 5,415 1,330 400 13,340 14,994
7,120 5,155 820 200 13,295 14,678
5,400 3,785 850 850 10,885 12,445
4,890 4,145 1,270 200 10,505 12,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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