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503191963Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1161
+15
🇨🇳 Franks · China
1142
+16
🇹🇼 Ethiopians · Taiwan
1130
+17
🇧🇩 Cumans · Bangladesh
1127
+17
🇰🇷 Persians · South Korea
1242
-21
🇧🇷 Khmer · Brazil
1174
-18
🇮🇳 Saracens · India
1085
-13
🇵🇰 Maya · Pakistan
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
PAWA Persians
43 1,574 10:10 14:53 ⛏ Fast Castle
37 1,344 10:28 22:50 ⚔ Archer Rush
Po_TaToH Cumans
34 1,234 8:42 25:37 ⛏ Fast Castle
The Jinn Saracens
31 1,141 9:54 26:31 ⚔ Drush into Archers
JimNg Ethiopians
30 1,091 11:12 15:31 36:08 ⚔ Archer Rush
28 1,033 10:50 20:07 33:07 ⚔ Scout Rush
24 869 10:25 15:43 ⛏ Fast Castle
21 777 13:23 20:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 11,280 12,910 880 51,540 53,834
23,385 6,325 11,705 200 41,615 43,548
17,990 6,513 8,820 875 34,198 35,420
17,685 9,435 5,090 1,280 33,490 34,950
16,450 8,280 2,710 2,995 30,435 35,636
7,800 8,565 6,170 200 22,735 26,203
9,050 8,138 4,300 225 21,713 21,982
8,825 6,550 4,420 305 20,100 20,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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