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503191963Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1161
+15
🇨🇳 Franks · China
1142
+16
🇹🇼 Ethiopians · Taiwan
1130
+17
🇧🇩 Cumans · Bangladesh
1127
+17
vs
🇰🇷 Persians · South Korea
1242
-21
🇧🇷 Khmer · Brazil
1174
-18
🇮🇳 Saracens · India
1085
-13
🇵🇰 Maya · Pakistan
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,574 10:10 14:53 — ⛏ Fast Castle
37 1,344 10:28 22:50 — ⚔ Archer Rush
34 1,234 8:42 25:37 — ⛏ Fast Castle
31 1,141 9:54 26:31 — ⚔ Drush into Archers
30 1,091 11:12 15:31 36:08 ⚔ Archer Rush
28 1,033 10:50 20:07 33:07 ⚔ Scout Rush
24 869 10:25 15:43 — ⛏ Fast Castle
21 777 13:23 20:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 11,280 12,910 880 51,540 53,834
20,315 6,150 10,285 200 36,950 38,883
14,615 9,085 4,470 1,280 29,450 30,910
15,575 8,205 2,510 2,995 29,285 34,486
14,315 6,263 7,570 875 29,023 30,245
7,525 8,490 6,070 200 22,285 25,753
9,050 8,138 4,300 225 21,713 21,982
7,225 6,250 4,020 305 17,800 18,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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