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Arabia

503191900Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 39m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1065
+14
🇧🇷 Mongols · Brazil
1031
+16
🇹🇷 Poles · Türkiye
1049
-16
🇹🇷 Ethiopians · Türkiye
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,144 11:18 22:50 37:06 ⚔ Archer Rush
PARS Ethiopians
23 909 12:17 24:54 ⚔ Skirms into Archers
AllisFake Poles
20 796 13:24 22:54 ⚔ Skirmisher Rush
Moonblood Mongols
20 786 10:16 22:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,790 9,968 6,385 1,000 28,143 30,353
8,950 7,575 3,475 2,375 22,375 22,746
9,970 6,560 3,670 750 20,950 25,091
6,835 4,646 1,715 775 13,971 16,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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