AoeStats
← joelsc22

Yucatan

503191805Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 66m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
687
+16
🇩🇪 Franks · Germany
682
+16
🇲🇽 Bohemians · Mexico
637
+18
🇪🇸 Bulgarians · Spain
723
-19
🇪🇸 Khmer · Spain
707
-18
🇪🇸 Chinese · Spain
611
-24
Player eAPM Actions Feudal Castle Imperial Opening
23 1,500 10:21 20:54 39:02 ⚔ FC into Archers
23 1,535 12:08 25:21 52:21 ⚔ Towers into Skirms
23 1,528 10:52 15:04 33:00 ⛏ Fast Castle
21 1,411 11:04 16:38 46:35 ⛏ Fast Castle
19 1,248 12:02 22:59 35:03 ⛏ Fast Castle
18 1,162 10:52 18:15 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,660 18,333 26,530 4,980 91,503 104,265
29,380 31,980 22,985 7,145 91,490 93,156
35,825 11,331 23,415 4,205 74,776 88,176
21,180 14,888 12,140 5,135 53,343 63,029
13,020 17,875 14,450 2,900 48,245 76,390
14,000 7,590 10,110 2,350 34,050 36,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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