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Team Islands

503191758Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 113m 58s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
742
+18
🇯🇵 Vikings · Japan
737
+18
🇦🇷 Japanese · Argentina
729
+18
🇵🇪 Franks · Peru
654
+21
🇹🇷 Spanish · Türkiye
818
-21
🇮🇳 Armenians · India
803
-20
🇬🇧 Vikings · United Kingdom
783
-19
🇹🇼 Malay · Taiwan
698
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 4,012 18:19 24:39 43:37 ⛏ Fish Boom FC
30 3,445 13:38 22:04 33:16 ⛏ Fish Boom FC
19 2,221 12:48 19:59 38:34 ⛏ Fish Boom FC
18 2,014 11:43 20:10 41:27 ⛏ Fish Boom FC
15 1,740 13:07 18:22 35:57 ⛏ Fish Boom FC
14 1,559 10:28 25:56 34:40 ⛏ Fast Castle
14 1,557 9:54 21:56 34:15 ⛏ Fast Castle
11 1,246 15:34 27:40 40:48 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
51,635 69,575 43,455 5,160 169,825 180,755
59,075 52,315 27,290 2,945 141,625 150,090
41,485 58,855 28,935 7,500 136,775 145,694
35,350 65,075 21,405 3,000 124,830 184,119
36,585 27,420 32,195 3,400 99,600 205,804
32,810 31,265 17,090 4,755 85,920 106,112
35,000 25,550 22,030 2,150 84,730 110,843
19,865 34,245 18,130 2,775 75,015 125,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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