AoeStats
← Aguiliure

Arabia

503191707Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 62m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1197
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1197
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1168
+15
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1155
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🇧🇪 Khitans · Belgium
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Player eAPM Actions Feudal Castle Imperial Opening
85 5,308 9:23 23:06 37:59 ⚔ M@A into Archers
54 3,375 10:02 25:07 58:08 ⚔ M@A into Archers
43 2,714 9:01 29:13 49:41 ⚔ Scouts into Skirms
34 2,133 9:26 24:01 ⚔ Scout Rush
25 1,546 9:49 24:05 51:03 ⚔ Scout Rush
11 680 10:10 20:43 47:08

Resources

Player Food Wood Gold Stone Spent Collected
32,360 13,827 20,060 1,500 67,747 71,391
33,865 11,755 16,265 2,900 64,785 69,325
26,150 16,689 11,535 3,650 58,024 68,522
19,485 19,103 16,335 2,800 57,723 64,350
18,125 20,762 7,010 1,800 47,697 50,461
9,055 10,542 6,420 1,700 27,717 28,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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