AoeStats
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Black Forest

503191642Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 64m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
656
+14
🇨🇦 Persians · Canada
649
+15
🇦🇱 Hindustanis · Albania
615
+16
🇹🇼 Tatars · Taiwan
683
-18
🇹🇼 Bohemians · Taiwan
619
-15
🇹🇼 Khmer · Taiwan
566
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,824 14:07 20:53 35:28 ⛏ Fast Castle
17 1,080 11:42 26:06 42:46
17 1,106 10:06 19:38 32:44 ⛏ Fast Castle
13 842 12:48 24:51 46:23 ⛏ Fast Castle
11 717 24:38 29:51 33:35 ◆ FC into Fast Imp
11 698 12:15 24:17 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,590 28,082 22,355 3,425 80,452 96,482
23,995 10,850 16,360 3,185 54,390 66,090
17,965 23,017 11,015 2,145 54,142 62,298
28,385 10,061 11,815 2,900 53,161 69,000
22,210 16,495 4,540 6,730 49,975 64,716
18,795 7,823 10,245 2,775 39,638 47,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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