AoeStats
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Arabia

503191610Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 93m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
834
+12
🇩🇪 Maya · Germany
811
+13
🇪🇸 Mongols · Spain
748
-13
🇪🇸 Persians · Spain
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,439 11:41 19:28 48:41 ⛏ Fast Castle
26 2,441 14:04 25:33 40:03 ⚔ Skirmisher Rush
24 2,236 9:27 19:26 42:29 ⛏ Fast Castle
14 1,280 10:30 21:17 33:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,615 32,030 34,285 5,450 108,380 118,600
37,990 28,635 33,010 4,700 104,335 137,546
30,405 32,356 14,140 4,250 81,151 103,360
22,055 31,765 23,185 2,800 79,805 83,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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