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503191517Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Saracens · Romania
973
+15
🇩🇪 Spanish · Germany
942
+16
🇩🇰 Spanish · Denmark
949
-16
🇩🇪 Portuguese · Germany
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,588 12:44 16:56 45:22 ⛏ Fast Castle
23 1,035 11:05 20:33 28:42 ⛏ Fast Castle
21 939 11:01 20:25 36:05 ⛏ Fast Castle
15 695 15:04 23:09 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,920 10,635 8,660 1,500 43,715 51,264
13,560 12,505 4,310 2,485 32,860 36,841
10,025 8,636 5,785 5,345 29,791 31,889
12,225 7,084 6,400 1,400 27,109 30,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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