AoeStats
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QS Arena

503191505Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 47m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
969
+16
🇸🇪 Britons · Sweden
936
+17
🇸🇪 Malians · Sweden
879
+20
🇭🇺 Japanese · Hungary
994
-19
🇨🇴 Khmer · Colombia
958
-17
🇮🇱 Portuguese · Israel
929
-32
Player eAPM Actions Feudal Castle Imperial Opening
54 2,595 8:42 14:58 30:25 ⛏ Fast Castle
44 2,113 10:59 15:46 34:24 ⛏ Fast Castle
42 2,007 8:49 13:52 32:16 ⛏ Fast Castle
29 1,378 8:19 14:24 33:23 ⛏ Fast Castle
12 557 8:26 15:37 32:18 ⛏ Fast Castle
6 307 25:02 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,915 13,160 15,145 4,375 62,595 73,558
21,380 14,620 16,065 1,525 53,590 65,109
14,745 16,975 12,345 1,720 45,785 50,769
16,885 10,650 8,120 1,560 37,215 48,412
9,265 12,390 6,795 1,430 29,880 29,856
10,885 11,455 1,735 300 24,375 26,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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