AoeStats
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Four Lakes

503191500Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 38m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1438
+9
🇧🇷 Bengalis · Brazil
1223
+19
🇬🇧 Mongols · United Kingdom
1283
-14
🇵🇪 Italians · Peru
1283
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,394 8:54 25:35 ⚔ Fish Boom into Scouts
37 1,419 10:55 21:38 31:17 ⚔ Skirms into Fish Boom
34 1,280 9:56 18:02 28:49 ⛏ Fish Boom FC
31 1,185 8:22 23:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,705 13,825 5,555 1,055 34,140 35,097
14,490 10,793 4,095 200 29,578 32,611
10,145 8,803 5,950 650 25,548 26,668
7,815 4,868 1,775 200 14,658 16,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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