AoeStats
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QS Arena

503191295Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
881
+13
🇨🇿 Maya · Czechia
813
+16
🇺🇦 Ethiopians · Ukraine
807
-14
🇺🇦 Teutons · Ukraine
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,069 8:32 16:33 33:35 ⚔ FC into Archers
24 1,038 8:45 16:54 39:07 ⚔ Scouts FC
16 670 9:09 18:01 32:30 ⛏ Fast Castle
15 643 10:49 15:35 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,150 22,680 12,415 2,215 46,460 58,520
11,070 17,935 9,710 850 39,565 45,317
12,535 10,180 7,180 1,660 31,555 38,998
15,410 6,220 5,840 1,405 28,875 33,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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