AoeStats
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Arabia

503191132Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 57m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
731
+18
🇫🇷 Ethiopians · France
764
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,809 11:01 26:37 ⚔ Archers into Skirms
21 1,214 10:09 19:57 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,615 13,704 10,415 2,150 40,884 45,318
11,060 9,624 7,485 1,500 29,669 31,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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