AoeStats
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QS Arena

503191086Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 26m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
835
+14
🇮🇳 Byzantines · India
718
+19
🇮🇳 Japanese · India
653
+22
🇲🇽 Aztecs · Mexico
800
-19
🇨🇳 Franks · China
795
-19
🇩🇪 Mongols · Germany
791
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 739 9:17 19:02
22 594 8:53 13:38 ⛏ Fast Castle
21 571 8:31 14:34 ⛏ Fast Castle
18 484 9:30 13:39 ⛏ Fast Castle
15 399 9:07 17:43 ⛏ Fast Castle
14 381 9:17 17:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,045 5,690 2,100 1,500 18,335 21,074
6,745 6,400 670 1,045 14,860 18,194
5,305 5,435 1,525 1,600 13,865 15,085
5,750 4,770 2,140 850 13,510 17,371
5,870 4,855 1,015 1,070 12,810 15,452
5,800 5,835 250 850 12,735 17,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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