AoeStats
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Coastal Forest

503191067Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 68m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
953
+16
🇪🇸 Armenians · Spain
946
+17
🇪🇸 Spanish · Spain
906
+18
🇬🇧 Khitans · United Kingdom
999
-19
🇳🇱 Wu · Netherlands
962
-17
🇧🇪 Mongols · Belgium
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,185 9:41 20:48 40:11 ⛏ Fast Castle
29 1,983 11:05 20:58 41:40 ⛏ Fish Boom FC
24 1,627 12:02 25:07 43:29 ⚔ Scouts into Archers
22 1,530 10:25 19:44 39:26 ⛏ Fast Castle
21 1,462 11:54 28:19 45:04 ⛏ Fish Boom
14 954 11:02 17:10 34:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,495 30,516 19,755 4,270 96,036 110,724
29,770 25,967 12,215 2,305 70,257 79,642
27,475 17,165 20,325 4,750 69,715 76,140
20,545 20,430 16,770 2,470 60,215 65,456
24,670 25,932 5,640 1,600 57,842 72,431
19,205 16,960 16,130 3,820 56,115 68,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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