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Nomad

503191002Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 61m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
904
+13
🇭🇰 Mongols · Hong Kong SAR China
899
+13
🇧🇷 Britons · Brazil
837
+16
🇦🇷 Huns · Argentina
822
+16
🇸🇪 Inca · Sweden
872
-16
🇷🇴 Burgundians · Romania
863
-16
🇫🇷 Magyars · France
815
-14
🇫🇷 Koreans · France
767
-12
Player eAPM Actions Feudal Castle Imperial Opening
Wardaddy Inca
32 1,944 16:41 26:13 51:33 ⚔ Fish Boom into Towers into Archers
g.ulloa Vietnamese
27 1,680 16:10 31:21 44:30 ⚔ Fish Boom into Archers into Towers
22 1,360 17:37 25:01 36:08 ⛏ Fish Boom FC
dangoca Britons
18 1,116 15:41 22:58 36:11 ⛏ Fish Boom FC
Biniouh Koreans
14 851 15:32 35:04 57:48 ⚔ M@A into Archers into Scouts into Skirms
LQuan Mongols
14 893 17:58 25:21 ⚔ Fish Boom FC into Scouts
FaberNeird Magyars
13 799 16:16 31:27 ⚔ M@A into Scouts
KNoS Burgundians
10 631 15:03 22:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,285 27,745 10,075 7,835 77,940 86,730
22,445 21,045 13,680 3,825 60,995 65,587
19,145 23,475 9,340 4,075 56,035 64,480
19,125 13,485 7,590 3,000 43,200 44,053
16,060 11,040 9,215 1,175 37,490 47,417
15,790 10,881 4,295 3,400 34,366 45,894
8,945 12,390 10,065 330 31,730 33,148
5,975 4,870 1,075 950 12,870 14,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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