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Black Forest

503190959Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
804
+17
🇬🇧 Saracens · United Kingdom
804
+17
🇪🇸 Teutons · Spain
825
-17
🇪🇸 Goths · Spain
825
-17
Player eAPM Actions Feudal Castle Imperial Opening
perrusco Teutons
19 953 13:11 18:24 39:04 ⛏ Fast Castle
pabloms8 Goths
17 847 13:14 24:26 42:41 ⚔ Archer Rush
Jalomass Saracens
11 550 12:25 17:29 38:41 ⛏ Fast Castle
TGKnighty Japanese
6 310 12:21 30:49 44:02

Resources

Player Food Wood Gold Stone Spent Collected
21,475 10,935 15,370 2,495 50,275 55,397
17,900 10,405 10,570 1,215 40,090 49,776
15,025 16,003 5,645 2,155 38,828 50,504
10,970 6,910 3,515 1,600 22,995 23,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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