AoeStats
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Nomad

503190956Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 70m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇮 Italians · Liechtenstein
1198
+16
🇭🇰 Spanish · Hong Kong SAR China
1157
+18
🇺🇸 Dravidians · United States
1315
-22
🇺🇸 Vikings · United States
1099
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,141 16:31 26:19 33:59 ⛏ Fish Boom FC
24 1,689 12:32 17:05 44:52 ⛏ Fish Boom FC into Fire Galleys
22 1,556 14:13 19:41 30:57 ⛏ Fish Boom FC
13 888 15:13 24:40 40:08 ⚔ Fish Boom into Towers into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
27,550 39,750 23,465 7,490 98,255 107,452
29,000 30,915 26,630 5,150 91,695 110,442
30,730 23,920 26,340 4,810 85,800 93,170
15,085 13,878 7,430 1,200 37,593 44,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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