AoeStats
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Black Forest

503190952Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 59m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1010
+14
🇮🇳 Saracens · India
1007
+14
🇧🇷 Britons · Brazil
943
+17
🇺🇸 Malay · United States
1038
-18
🇺🇸 Portuguese · United States
996
-16
🇺🇸 Muisca · United States
871
-11
Player eAPM Actions Feudal Castle Imperial Opening
MAGNUZ Malay
48 2,881 11:54 19:20 35:30 ⛏ Fast Castle
MAR_7 Portuguese
44 2,653 16:49 21:34 49:16 ⛏ Fast Castle
eastrix Malay
41 2,429 11:00 15:57 34:32 ⛏ Fast Castle
ektum_inside Saracens
41 2,439 11:43 18:50 30:52 ⛏ Fast Castle
Vineco Britons
25 1,520 10:33 18:31 32:33 ⚔ FC into Skirms
20 1,191 13:19 20:04 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,895 16,880 38,285 4,550 123,610 142,856
37,645 24,115 29,395 3,205 94,360 101,967
28,780 31,064 20,720 2,300 82,864 98,513
21,785 30,902 17,230 4,010 73,927 75,818
26,805 25,685 7,470 1,500 61,460 67,848
22,210 3,659 10,720 1,300 37,889 38,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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