AoeStats
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Black Forest

503190903Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
828
+15
🇺🇸 Italians · United States
789
+17
🇧🇷 Franks · Brazil
828
-17
🇺🇸 Burgundians · United States
787
-35
Player eAPM Actions Feudal Castle Imperial Opening
23 1,597 14:49 23:35 40:35 ⛏ Fast Castle
18 1,257 11:30 20:07 37:03 ⛏ Fast Castle
14 989 13:20 23:34 36:32 ⛏ Fast Castle
14 933 11:45 26:43 47:39

Resources

Player Food Wood Gold Stone Spent Collected
45,615 24,244 20,765 5,610 96,234 97,384
40,875 22,587 21,600 4,010 89,072 103,537
19,620 21,785 18,260 2,535 62,200 70,275
25,525 19,169 11,145 2,665 58,504 59,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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