AoeStats
← Antriksh

QS Arena

503190808Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 35m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
930
+12
🇬🇧 Byzantines · United Kingdom
904
+13
🇬🇧 Persians · United Kingdom
746
+20
🇮🇳 Persians · India
877
-17
🇮🇳 Mongols · India
858
-16
🇮🇳 Slavs · India
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,047 8:07 12:32 29:41 ⛏ Fast Castle
28 971 8:52 12:52 31:27 ⛏ Fast Castle
25 874 9:05 14:08 25:55 ⛏ Fast Castle
24 847 8:27 14:57 ⛏ Fast Castle
24 838 9:23 22:35 ⚔ Archer Rush
10 345 10:17 15:58 27:30 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,535 10,265 4,495 800 27,095 29,827
9,485 9,980 3,120 970 23,555 30,057
9,080 8,090 4,215 2,150 23,535 25,921
8,645 7,040 4,350 1,045 21,080 22,548
8,585 7,715 2,620 2,150 21,070 24,319
9,820 5,929 2,295 1,500 19,544 23,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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