AoeStats
← Arcalon

QS Arena

503190591Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 52m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1106
+9
🇦🇷 Turks · Argentina
1019
+13
🇦🇷 Italians · Argentina
1006
+14
🇦🇷 Persians · Argentina
1063
-17
🇲🇽 Burgundians · Mexico
956
-12
🇪🇸 Vikings · Spain
845
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,606 9:19 13:45 28:02 ⛏ Fast Castle
30 1,569 8:58 13:21 35:15 ⛏ Fast Castle
24 1,233 9:42 15:11 34:25 ⛏ Fast Castle
18 920 9:31 14:05 20:02 ◆ FC into Fast Imp
14 739 8:36 15:53 27:05 ⛏ Fast Castle
12 618 11:49 23:13 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,495 13,200 20,770 4,300 85,765 99,497
19,635 19,950 17,140 1,630 58,355 70,351
23,425 13,630 10,020 1,770 48,845 62,921
18,055 15,180 8,895 855 42,985 48,239
13,225 8,840 9,925 1,500 33,490 44,589
8,375 5,280 3,675 1,100 18,430 23,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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