AoeStats
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Black Forest

503190509Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 56m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1142
+17
🇩🇪 Britons · Germany
1141
+17
🇭🇺 Muisca · Hungary
1140
+17
🇮🇳 Ethiopians · India
1119
+18
🇺🇸 Spanish · United States
1295
-23
🇹🇼 Hindustanis · Taiwan
1187
-18
🇺🇸 Italians · United States
1106
-15
🇨🇦 Teutons · Canada
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
Sir Psychus Spanish
33 1,873 13:00 16:35 32:24 ⛏ Fast Castle
qq26227322qq Hindustanis
25 1,413 11:54 20:46 32:59 ⚔ M@A FC
scurhun Muisca
24 1,368 11:50 16:42 31:54 ⛏ Fast Castle
BuLLet Franks
23 1,264 11:53 16:13 37:31 ⛏ Fast Castle
SPROP Britons
22 1,239 12:02 17:40 35:25 ⛏ Fast Castle
Kick_Ass Ethiopians
21 1,204 11:59 16:26 42:46 ⛏ Fast Castle
Wienot Italians
18 989 10:59 15:42 29:30 ⛏ Fast Castle
Alt22 Teutons
12 655 14:16 20:34

Resources

Player Food Wood Gold Stone Spent Collected
41,910 26,471 25,495 3,450 97,326 99,746
36,865 23,443 15,770 3,805 79,883 87,446
35,035 16,265 15,035 2,800 69,135 84,679
22,505 24,495 12,300 2,060 61,360 69,672
24,025 16,645 18,855 995 60,520 72,912
20,680 24,342 8,590 1,335 54,947 62,746
14,260 7,912 3,305 2,225 27,702 30,736
4,025 2,838 590 1,035 8,488 8,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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