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QS Arena

503190504Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 41m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
805
+17
🇪🇸 Britons · Spain
819
-17
Player eAPM Actions Feudal Castle Imperial Opening
GarlicBreath Bohemians
19 816 9:25 15:45 27:54 ⛏ Fast Castle
TheKlosse Britons
16 661 7:57 13:21 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,980 20,500 10,440 2,325 49,245 57,987
14,125 18,235 10,900 2,300 45,560 51,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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