AoeStats
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Four Lakes

503190491Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 43m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1031
+15
🇱🇻 Japanese · Latvia
998
+47
🇬🇧 Celts · United Kingdom
1052
-18
🇬🇧 Franks · United Kingdom
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,976 10:20 16:11 31:58 ⛏ Fish Boom FC
32 1,390 11:14 20:48 ⚔ M@A FC
24 1,023 12:34 17:45 31:39 ⛏ Fish Boom FC
22 959 10:16 21:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,485 21,134 12,925 1,500 55,044 61,455
11,820 7,120 6,695 950 26,585 31,436
9,760 7,752 2,150 1,700 21,362 21,578
9,780 8,265 2,335 100 20,480 20,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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