AoeStats
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QS Arena

503190427Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 25m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
839
+14
🇹🇷 Magyars · Türkiye
833
+14
🇨🇳 Khmer · China
790
-14
🇮🇳 Lithuanians · India
787
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 665 7:36 11:14 ⛏ Fast Castle
23 596 8:16 17:50
16 409 7:58 23:32 ⚔ Scout Rush
1 36

Resources

Player Food Wood Gold Stone Spent Collected
6,495 4,355 1,775 780 13,405 14,133
7,840 4,420 400 100 12,760 14,648
5,625 3,900 250 2,150 11,925 12,746
200 100 0 0 300 3,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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