AoeStats
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QS Arena

503190414Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 36m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1004
+13
🇹🇷 Poles · Türkiye
994
+14
🇫🇷 Inca · France
950
-14
🇫🇷 Gurjaras · France
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,650 9:27 14:44 29:38 ⚔ FC into Skirms
30 1,076 9:32 17:48 27:43 ⛏ Fast Castle
26 931 7:51 14:25 ⛏ Fast Castle
17 615 8:45 15:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,470 14,480 6,505 1,700 36,155 39,029
14,120 7,295 7,430 2,050 30,895 31,591
11,720 9,135 2,730 2,215 25,800 29,128
12,730 6,125 4,100 1,400 24,355 32,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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