AoeStats
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Black Forest

503190412Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 79m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
680
+13
🇪🇸 Khmer · Spain
675
+13
🇸🇪 Sicilians · Sweden
640
+15
🇪🇸 Britons · Spain
716
-18
🇶🇦 Romans · Qatar
636
-15
🇺🇸 Khmer · United States
501
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,914 17:07 20:41 26:41 ◆ FC into Fast Imp
16 1,240 16:29 20:59 24:10 ◆ FC into Fast Imp
16 1,261 18:01 23:52 33:03 ⛏ Fish Boom FC
11 843 14:21 26:54 42:28
11 852 18:08 22:44 34:29 ⛏ Fast Castle
10 778 15:19 26:09 44:06 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
71,515 41,698 24,790 4,750 142,753 148,761
25,080 46,366 34,595 3,500 109,541 139,323
55,720 16,985 27,005 2,970 102,680 133,417
29,860 23,025 20,815 3,420 77,120 86,425
18,635 27,485 19,830 2,800 68,750 84,005
20,950 18,913 19,055 2,590 61,508 69,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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