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Yucatan

503190295Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1177
+12
🇦🇷 Mongols · Argentina
982
+21
🇺🇸 Magyars · United States
1089
-16
🇺🇸 Mongols · United States
1089
-16
Player eAPM Actions Feudal Castle Imperial Opening
rafa_ceja99 Mongols
43 2,155 9:53 14:50 40:10 ⛏ Fast Castle
govanni.632 Magyars
41 2,040 13:01 24:14 42:39 ⚔ Scout Rush
123 Mongols
34 1,717 8:57 18:05 39:20 ⛏ Fast Castle
Hitspëll Britons
32 1,603 11:14 15:00 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,055 13,830 10,020 1,855 45,760 48,988
17,025 15,705 9,095 1,650 43,475 54,076
14,430 14,893 7,735 2,890 39,948 52,446
13,685 13,490 7,470 1,500 36,145 46,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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