AoeStats
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Yucatan

503190295Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1177
+12
🇦🇷 Mongols · Argentina
982
+21
vs
🇺🇸 Magyars · United States
1089
-16
🇺🇸 Mongols · United States
1089
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,155 9:53 14:50 40:10 ⛏ Fast Castle
41 2,040 13:01 24:14 42:39 ⚔ Scout Rush
34 1,717 8:57 18:05 39:20 ⛏ Fast Castle
32 1,603 11:14 15:00 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,250 15,655 8,695 1,650 42,250 52,851
17,935 13,380 8,925 1,855 42,095 45,323
14,430 14,893 7,735 2,890 39,948 52,446
12,885 13,290 7,470 1,500 35,145 45,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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