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Acropolis

503190225Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 51m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1086
+17
🇦🇷 Burgundians · Argentina
1107
-17
Player eAPM Actions Feudal Castle Imperial Opening
DS_Exe19 Burgundians
50 2,603 9:49 24:19 ⚔ Scouts into Archers
BoNeS Japanese
31 1,612 10:31 28:55 45:56

Resources

Player Food Wood Gold Stone Spent Collected
19,510 13,270 7,445 2,475 42,700 47,045
10,935 9,058 4,735 875 25,603 26,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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