AoeStats
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QS Arena

503190194Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 19m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1140
+13
🇺🇸 Cumans · United States
1118
+14
🇨🇴 Franks · Colombia
1063
+16
🇦🇷 Persians · Argentina
1058
+17
🇨🇳 Huns · China
1090
-16
🇹🇼 Khmer · Taiwan
1072
-15
🇬🇧 Hindustanis · United Kingdom
1067
-36
🇨🇳 Mongols · China
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 724 8:59 12:44 ⛏ Fast Castle
27 523 9:02 12:48 ⛏ Fast Castle
25 487 10:51 ⚔ M@A into Towers
17 330 8:55 12:11 ⛏ Fast Castle
17 321 10:28
16 306 7:37 15:19 ⛏ Fast Castle
13 254 8:33 14:02 ⛏ Fast Castle
13 244 9:01 14:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,225 4,730 300 200 10,455 10,935
4,675 3,775 335 200 8,985 10,152
3,300 3,525 655 600 8,080 8,546
4,495 2,705 400 200 7,800 8,500
3,085 3,175 120 0 6,380 7,701
3,250 2,020 250 755 6,275 7,619
2,850 1,945 385 235 5,415 6,233
2,725 1,885 200 215 5,025 6,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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