AoeStats
← Azmir

Arabia

503189898Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 31m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khitans · Türkiye
1117
+12
🇹🇷 Burmese · Türkiye
1112
+12
🇨🇿 Vikings · Czechia
1052
-13
🇹🇷 Franks · Türkiye
1002
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,417 9:18 21:50 ⚔ Scout Rush
36 1,139 9:23 24:08 ⚔ Scout Rush
32 1,009 10:28 21:49 ⚔ Archer Rush
31 976 10:31 17:11 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,915 4,094 5,620 100 21,729 23,074
7,255 8,581 3,745 145 19,726 20,680
6,490 5,480 1,850 1,400 15,220 15,619
5,700 4,476 625 100 10,901 11,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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