AoeStats
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QS Arena

503189854Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 64m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
957
+10
🇸🇪 Italians · Sweden
819
+16
🇸🇪 Mongols · Sweden
791
+18
🇩🇪 Vietnamese · Germany
866
-17
🇩🇪 Goths · Germany
814
-14
🇩🇪 Khmer · Germany
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,633 8:11 12:03 33:20 ⛏ Fast Castle
20 1,268 8:52 17:42 33:38 ⛏ Fast Castle
16 1,058 9:10 16:01 27:08 ⛏ Fast Castle
15 957 9:25 15:54 31:57 ⛏ Fast Castle
14 896 11:49 16:07 29:47 ⛏ Fast Castle
12 759 8:16 15:35 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,630 28,865 12,305 4,615 96,415 105,340
34,290 27,945 17,585 1,540 81,360 97,427
32,645 17,730 15,210 955 66,540 90,656
27,050 16,840 15,805 2,900 62,595 74,946
28,340 19,175 10,505 2,305 60,325 110,999
18,310 17,780 7,635 1,835 45,560 52,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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