AoeStats
← CANAVAR

QS Arena

503189772Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
818
+15
🇧🇷 Persians · Brazil
801
+15
vs
🇹🇷 Mongols · Türkiye
789
-15
🇹🇷 Turks · Türkiye
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,366 7:46 15:52 34:45 ⛏ Fast Castle
20 970 8:23 14:42 31:40 ⛏ Fast Castle
19 935 10:29 17:31 35:55 ⛏ Fast Castle
12 593 11:33 18:25 31:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,720 14,030 12,350 2,900 55,000 57,520
18,340 22,795 8,915 3,060 53,110 59,976
22,155 8,160 14,765 1,535 46,615 52,474
8,700 7,885 5,500 1,535 23,620 24,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.