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QS Arena

503189772Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
818
+15
🇧🇷 Persians · Brazil
801
+15
🇹🇷 Mongols · Türkiye
789
-15
🇹🇷 Turks · Türkiye
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
Cryex Huns
28 1,366 7:46 15:52 34:45 ⛏ Fast Castle
DiPunisher Persians
20 970 8:23 14:42 31:40 ⛏ Fast Castle
CANAVAR Mongols
19 935 10:29 17:31 35:55 ⛏ Fast Castle
nesliq9028 Turks
12 593 11:33 18:25 31:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,895 14,080 12,350 2,900 55,225 57,745
18,340 22,795 8,915 3,060 53,110 59,976
22,155 8,160 14,765 1,535 46,615 52,474
10,300 7,885 5,900 1,535 25,620 26,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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