AoeStats
← hedgecock

Coastal Forest

503189563Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 66m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
653
+20
🇵🇱 Burgundians · Poland
637
+21
🇰🇿 Slavs · Kazakhstan
833
-24
🇮🇳 Britons · India
644
-16
Player eAPM Actions Feudal Castle Imperial Opening
hedgecock Spanish
24 1,581 10:51 19:47 39:28 ⛏ Fish Boom FC
Butch Burgundians
24 1,569 9:57 28:34 41:43 ⚔ Archers into Skirms
FLUFFY♥ Slavs
16 1,097 11:36 23:21 40:27 ⚔ Scout Rush
Сох Britons
10 696 13:05 33:14 45:47

Resources

Player Food Wood Gold Stone Spent Collected
34,860 17,715 31,915 8,100 92,590 110,988
43,310 12,865 9,250 2,750 68,175 81,778
16,950 22,020 5,155 2,275 46,400 48,229
20,610 11,712 12,250 1,500 46,072 74,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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