AoeStats
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Yucatan

503189524Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 22m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
786
+16
🇸🇰 Slavs · Slovakia
760
+17
🇨🇱 Mongols · Chile
838
-19
🇸🇰 Khmer · Slovakia
741
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 964 11:54
33 722 12:23 ⚔ M@A into Scouts
21 474 13:20 19:30 ⛏ Fast Castle
16 361 12:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 3,080 670 70 9,295 10,071
4,050 2,825 300 1,140 8,315 9,138
5,430 1,895 545 250 8,120 8,423
3,750 1,915 250 240 6,155 7,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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