AoeStats
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QS Arena

503189515Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 50m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
575
+14
🇨🇳 Huns · China
533
+16
🇺🇸 Bohemians · United States
527
-15
🇺🇸 Turks · United States
523
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,200 11:05 15:46 31:06 ⛏ Fast Castle
20 1,033 11:54 16:57 33:29 ⛏ Fast Castle
19 946 12:56 20:40 28:14 ⛏ Fast Castle
16 788 9:18 24:17 31:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,035 9,665 10,060 1,500 36,260 45,358
12,825 6,775 9,235 3,450 32,285 43,961
10,415 9,965 6,910 1,895 29,185 32,872
11,550 8,975 1,925 1,640 24,090 27,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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