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Arabia

503189508Analyzed
2v2 RM · 21h ago on Aug 30, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
908
+15
🇵🇷 Britons · Puerto Rico
889
+15
🇪🇸 Romans · Spain
895
-16
🇪🇸 Khmer · Spain
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
RAFAOalexandre Vietnamese
28 1,227 9:58 22:47 ⚔ Scout Rush
25 1,123 12:41 17:16 ⛏ Fast Castle
13 591 9:23 22:31 ⚔ Archers into Scouts
kratos.juan Romans
13 598 10:48 36:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,270 7,498 3,625 950 21,343 24,410
10,165 4,730 4,470 125 19,490 20,590
8,920 6,455 2,970 850 19,195 23,278
11,485 5,165 1,060 275 17,985 20,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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