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Black Forest

503189373Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 104m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
857
+15
🇧🇷 Mongols · Brazil
819
+17
🇭🇺 Armenians · Hungary
872
-18
🇫🇷 Bulgarians · France
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
GuZ Armenians
34 3,518 12:03 25:16 47:29 ⚔ Skirmisher Rush
victoragro7 Mongols
24 2,524 11:46 19:12 48:47 ⛏ Fast Castle
wnyyreew7z Spanish
15 1,548 11:33 16:24 33:37 ⛏ Fast Castle
mick Bulgarians
3 348 12:43 22:04 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,200 60,870 72,615 6,665 199,350 268,278
71,050 66,450 23,230 4,535 165,265 177,476
24,025 30,128 14,260 3,400 71,813 238,644
8,625 5,592 2,590 2,650 19,457 21,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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