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Black Forest

503189373Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 104m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
857
+15
🇧🇷 Mongols · Brazil
819
+17
vs
🇭🇺 Armenians · Hungary
872
-18
🇫🇷 Bulgarians · France
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 3,518 12:03 25:16 47:29 ⚔ Skirmisher Rush
24 2,524 11:46 19:12 48:47 ⛏ Fast Castle
15 1,548 11:33 16:24 33:37 ⛏ Fast Castle
3 348 12:43 22:04 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,150 60,120 70,615 6,665 192,550 261,478
71,050 66,450 23,055 4,535 165,090 177,301
23,475 29,728 14,260 3,400 70,863 237,694
8,450 5,542 2,590 2,650 19,232 21,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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