AoeStats
← dragonslilver

Arabia

503189315Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 36m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1142
+11
🇨🇱 Wei · Chile
1060
+15
🇨🇱 Italians · Chile
972
+19
🇲🇦 Tupi · Morocco
1097
-18
🇲🇦 Armenians · Morocco
1033
-15
🇲🇦 Wei · Morocco
992
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,453 10:20 20:39 ⛏ Fast Castle
35 1,288 12:03 16:16 ⛏ Fast Castle
33 1,215 9:52 20:46 ⚔ Scout Rush
30 1,090 10:31 21:36 ⚔ Archers into Skirms
29 1,055 14:00 18:38 32:02 ⛏ Fast Castle
27 985 11:09 19:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,280 7,429 4,035 200 22,944 26,225
9,125 7,576 3,750 200 20,651 21,268
8,825 7,743 2,525 950 20,043 20,945
9,730 5,362 3,390 850 19,332 22,500
5,800 5,808 1,590 780 13,978 15,849
5,640 3,609 835 725 10,809 11,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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