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Arabia

503189159Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 27m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1082
+14
🇩🇪 Italians · Germany
1044
+16
🇩🇪 Persians · Germany
1007
+18
🇩🇪 Inca · Germany
1135
-20
🇬🇧 Romans · United Kingdom
1013
-15
🇬🇧 Japanese · United Kingdom
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
Delirio Persians
57 1,568 8:30 22:04 ⚔ Scout Rush
KTaylor954488 Japanese
35 951 12:02 18:18 ⛏ Fast Castle
Fluffy Magyars
30 839 9:49 21:28 ⚔ M@A into Archers
20 545 10:02 24:22 ⛏ Fast Castle
P. Büchner Italians
19 527 9:54 24:09 ⚔ Archer Rush
AndersonGym Romans
13 370 10:48 26:19 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,960 5,639 1,075 100 13,774 14,467
6,895 4,417 2,020 100 13,432 14,235
5,540 4,814 1,420 100 11,874 13,476
3,940 5,040 700 650 10,330 10,843
5,535 3,150 580 215 9,480 10,595
4,790 2,485 860 125 8,260 9,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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