AoeStats
← ReynevanP

Coastal Forest

503189150Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 32m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
1050
+17
🇵🇱 Maya · Poland
1050
+17
🇫🇷 Inca · France
1108
-19
🇨🇦 Poles · Canada
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,879 9:36 19:22 ⚔ Archer Rush
40 1,307 10:32 17:34 ⚔ FC into Skirms
37 1,218 10:55 26:04 ⚔ Scout Rush
24 779 13:30 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,745 9,660 2,675 850 22,930 23,296
5,975 7,075 3,370 1,665 18,085 18,880
9,075 5,847 1,920 210 17,052 20,511
4,450 2,910 280 630 8,270 9,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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