AoeStats
← Pr8feSS8r

QS Arena

503189117Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 64m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1071
+14
🇺🇸 Muisca · United States
1017
+17
🇬🇷 Mongols · Greece
1015
+17
🇵🇱 Georgians · Poland
967
+19
🇪🇸 Celts · Spain
1046
-17
🇹🇷 Chinese · Türkiye
1041
-17
🇹🇼 Khmer · Taiwan
1032
-17
🇮🇳 Franks · India
1010
-16
Player eAPM Actions Feudal Castle Imperial Opening
morning Khmer
46 2,919 8:39 11:46 28:26 ⛏ Fast Castle
Mitochondrium Georgians
41 2,623 9:19 14:09 32:30 ⛏ Fast Castle
Fazer Mongols
37 2,373 9:45 14:20 31:02 ⛏ Fast Castle
Pepe el Pollo Bengalis
36 2,340 8:16 13:25 24:49 ⛏ Fast Castle
özgür Chinese
33 2,125 8:26 13:07 32:00 ⛏ Fast Castle
lx T DUB xl Muisca
16 1,011 9:24 14:58 32:51 ⛏ Fast Castle
ieshwarvsr Franks
15 970 10:38 14:46 27:46 ⛏ Fast Castle
Pr8feSS8r Celts
11 700 9:31 13:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,890 27,855 25,995 4,880 118,620 130,347
56,840 21,775 24,955 7,160 110,730 125,838
35,205 19,670 24,110 4,250 83,235 96,008
19,085 37,605 18,585 3,880 79,155 88,020
21,955 25,580 23,815 6,280 77,630 104,488
22,350 20,680 18,910 2,185 64,125 79,092
19,325 15,710 11,295 1,735 48,065 49,859
4,645 4,005 1,080 200 9,930 11,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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