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Yucatan

503189111Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
740
+11
🇨🇴 Portuguese · Colombia
718
+12
🇬🇷 Saracens · Greece
671
-13
🇺🇸 Wei · United States
592
-14
Player eAPM Actions Feudal Castle Imperial Opening
Atriuz11 Portuguese
24 1,119 10:57 17:56 34:14 ⛏ Fast Castle
Cheche11971101 Hindustanis
17 804 11:39 18:03 39:59 ⛏ Fast Castle
zataras10 Saracens
14 667 16:39 32:15 ⚔ M@A Rush
7 306 9:30 29:37 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,025 13,520 8,720 2,450 36,715 57,015
11,100 7,480 6,145 1,500 26,225 29,424
9,340 8,985 3,460 750 22,535 24,747
8,225 4,035 1,220 1,640 15,120 15,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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