AoeStats
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Four Lakes

503188873Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 52m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1314
+14
🇨🇴 Ethiopians · Colombia
1305
+14
🇪🇸 Huns · Spain
1272
-14
🇦🇺 Shu · Australia
1267
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,826 9:49 23:25 38:51 ⚔ M@A into Archers
43 2,225 8:32 20:11 33:53 ⚔ Scout Rush
37 1,929 12:26 18:14 27:12 ⛏ Fish Boom
24 1,274 11:22 18:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,310 19,650 20,845 2,100 73,905 76,917
32,525 17,978 16,515 3,200 70,218 72,368
19,220 23,562 13,010 3,550 59,342 62,913
4,800 3,089 895 325 9,109 10,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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