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503188779Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 58m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Teutons · Russia
1147
+17
vs
🇨🇱 Magyars · Chile
1175
-17
🇨🇱 Lithuanians · Chile
1175
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,280 9:50 24:14 54:31 ⚔ M@A into Towers into Archers into Skirms
28 1,624 11:20 16:35 43:00 ⛏ Fast Castle
19 1,104 10:15 23:46 56:22 ⚔ Scouts into Towers
17 1,005 10:52 26:19 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,115 14,920 17,490 3,955 58,480 63,239
21,205 14,495 11,920 3,350 50,970 52,726
16,485 11,619 6,385 2,105 36,594 43,863
8,665 9,193 5,105 200 23,163 24,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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