AoeStats
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Coastal Forest

503188749Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 4m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
966
+15
🇩🇪 Malay · Germany
965
+15
🇩🇪 Slavs · Germany
957
+15
🇩🇪 Magyars · Germany
964
-16
🇮🇳 Vikings · India
941
-15
🇨🇴 Byzantines · Colombia
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 127
32 129
23 93
17 70
15 60
14 55

Resources

Player Food Wood Gold Stone Spent Collected
450 125 0 0 575 470
500 50 0 0 550 548
450 100 0 0 550 396
350 75 0 0 425 424
250 100 0 0 350 265
250 50 0 0 300 275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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