AoeStats
← Acheron

Arabia

503188505Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 56m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1490
+19
🇷🇺 Muisca · Russia
1556
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 3,334 11:01 25:56 45:43 ⚔ Archer Rush
57 3,243 10:00 21:27 40:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,545 21,319 12,695 1,655 50,214 55,425
18,385 14,502 7,515 2,805 43,207 45,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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