AoeStats
← Ironduke

QS Arena

503188375Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 127m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Japanese · Portugal
860
+17
🇲🇽 Wei · Mexico
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
Ironduke Japanese
30 3,830 9:29 14:08 28:13 ⛏ Fast Castle
23 2,996 8:48 13:31 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,005 93,442 35,550 6,840 243,837 251,756
76,380 74,410 18,155 4,200 173,145 201,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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