AoeStats
← Donelson

QS Arena

503188327Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 59m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1049
+11
🇹🇷 Gurjaras · Türkiye
1027
+12
🇦🇹 Italians · Austria
1019
+13
🇬🇧 Celts · United Kingdom
981
-14
962
-13
🇩🇪 Lithuanians · Germany
903
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,225 8:38 12:29 29:36 ⛏ Fast Castle
29 1,740 8:35 12:40 32:14 ⛏ Fast Castle
27 1,611 8:33 15:40 34:50 ⛏ Fast Castle
24 1,392 9:24 14:11 29:09 ⛏ Fast Castle
18 1,061 8:29 14:49 28:37 ⛏ Fast Castle
15 909 8:00 15:58 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,670 35,350 32,965 5,020 109,005 125,020
35,215 30,585 15,395 3,255 84,450 95,281
41,045 15,550 20,275 2,950 79,820 98,325
28,480 14,895 14,200 4,300 61,875 70,006
21,400 17,960 11,070 4,250 54,680 85,182
15,790 17,025 9,750 1,050 43,615 46,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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